#pragma once


#include "IGameState.h"
#include "CMenuItem.h"
#include <vector>
using std::vector;

class COptionMenuState : public IGameState
{
	int m_nBGImage;
	int m_nBGMusic;
	CBitmapFont m_bfItem;
	vector<CMenuItem> m_vMenuItems;

	COptionMenuState();
	COptionMenuState(const COptionMenuState&);
	COptionMenuState& operator=(const COptionMenuState&);
	~COptionMenuState();

public:

	static COptionMenuState* GetInstance();
	bool DeleteInstance();

	void Enter();
	bool Input();
	void Update(float fDelta);
	void Render();
	void Exit();
};